Saturday, 11 May 2013

Joker/Mask (2001)

"Wait! Where's the SWAT team? I don't see the SWAT team! I don't even rate the SWAT team anymore."
 

Joker/Mask is the collection of a four issue series from DC and Dark Horse. The story was written by Henry Gilroy with art from Ramon F. Bachs and Howard M. Shum. I have not seen the work of any of these creators before but Gilroy is a co-writer on the Star Wars: Clone Wars TV series among other animation series credits. Bachs is a Spanish artist who has worked on a number of Star Wars comics as well as some titles for Marvel and DC. Shum is a writer on a number of titles as well as an artist.

The Joker decides to go to a museum and blow up an exhibition featuring frowning clown masks. However his day does not go well as the head henchman has sent the other henchmen to the wrong location and Harley Quinn has removed the detonators from all the explosives. But the henchman discovers a mask that gives the wearer a manic energy and superhuman powers. Wearing the mask, the Joker is able to beat Batman severely enough that he is out of action feared dead and the Joker is left free to pursue his insane agenda across Gotham while monopolising the television airwaves. Harley fears for the Joker and enlists Poison Ivy's help to remove the mask from the Joker before he blows up Gotham for real.

This story features the Joker on maximum overdrive and overkill. Even Harley Quinn finds it hard to continue to love her Mister J and the Joker/Mask has to keep coming up with wilder and more extreme exploits to stop himself becoming bored with how easy committing crime is with super powers. While there is some really good comic moments in this book, the manic intensity of the Joker/Mask combination is sometimes too much for the reader as it is for the characters in the story. With the Joker/Mask as the main character throughout the book, the pressure to come up with gag after gag relentlessly is a perhaps a drag on the writing.

I liked the art from Bachs and Shum. It is very cartoony in style but fit in well with cartoon qualities of the Mask and the manifestation of his powers. There are even some lovely renderings of Poison Ivy as well.

 

 A quick and cheerful read that won't change your life but is worth a look if you can find it.

Monday, 6 May 2013

Maxwell Strangewell (2007)

"The bliss of its waters draws all souls. Can you not feel its pull?"
"All I feel is wind and sand up my ass!"


This is a 380 page graphic novel from Dark Horse Comics and was written and drawn by the Fillbach Brothers, Matthew and Shawn. I have read and enjoyed their Roadkill book, also from Dark Horse.

When Anna Gilmour investigates the crash site of an object that falls to Earth, the last thing that she expects to see is a giant, mute, humanoid walking from crater. She names the alien Maxwell and uniquely bonds with it. However, Max is a semi-mythical, powerful being that a lot of alien races want to exploit. The ensuing conflict threaten to consume the Earth and all living beings upon it.

I enjoyed this story but it had a bit of a multiple personality. It started out as a humorous Men in Black/X-files crossover with the Earth populated by many different races all spying on each other waiting for the return of the Strangewell. Then it mutated into an apocalyptic end of the world story as the power of the Strangewell was misappropriated by one delusional member of the alien race to which all accountants belong. Before finally becoming a morality tale on the abuse of power and knowledge. The size of the graphic novel gave the creators time to do this but it did feel like three books at times. Worth a look if you enjoyed Roadkill.

Tuesday, 9 April 2013

The Quest for the Missing Girl (2008)

"Why does everyone always talk about Megu and never about me? Me too ... I'd like somebody to help me too sometime ..."



Something a bit different this time. This book is a single volume Manga with writing and art by Jiro Taniguchi. This is the first work that I have read by him but he has a career stretching back to beginning of the 80s. This one was originally published in 2000 but this English edition is from 2008.

When the daughter of his dead friend goes missing, Shiga feels obligated to travel to Tokyo to help look for her. He feels guilty for not being with his friend when he died on a mountain climbing expedition with his last written words being a plea to look out for his wife and daughter. Shiga's investigations lead to the uncovering of a secret life of the missing girl and the climb of his life to rescue her.

This was an enjoyable read without being exceptional. The story was a fairly standard thriller that didn't really explore the motivations of the characters and left a lot unsaid about tension felt by Shiga in the presence of his friend's wife. Also the outcome of the story was never really in doubt so, for me, there was not a lot of dramatic tension. The black and white art, however, is very nice with some beautifully detailed backgrounds of the mountains and the city of the kind that you only seem to get in Manga books.

Sunday, 31 March 2013

Back to Brooklyn (2009)

"It wasn't Saetta, oh no, but it was part of the shitstorm he's stirred up. Part of the fucking walking warzone the son of a bitch just is."


This book collects the five issue series from Image Comics. The story was by Jimmy Palmiotti and Garth Ennis and was written by Garth Ennis with art by Mihailo Vukelic. Hopefully Ennis requires no introduction from me as he is one of my favourite writers and I have written about him and some of his books on this blog. Jimmy Palmiotti is a writer and inker who often collaborates with Justin Gray and had a five year run on Jonah Hex. This series marked the comic book debut of Mihailo Vukelic.

Bob Saetta is a gangster who has turned himself over to the police and federal agents to testify against his crime lord brother, Paul, and bring down his criminal empire. However, Paul is holding Bob's wife and child and so Bob arranges with the lead investigators that he be released long enough so that he can free his family. They agree and so begins a bitter battle waged on the streets of Brooklyn between the brothers.

This is a pretty straight forward hard-boiled crime story from Garth Ennis. Whether it is under the influence of Palmiotti or not, the violence portrayed in the book is grim and brutal but without the underlying black humour that we expect from Ennis' own work. The reason for Bob's turning against his brother seems like a typical Ennis shocker but there are moments of the blackest humour when Bob visits his mother to talk about what Paul has been up to. The art from Vukelic is very nice but somewhat unusual too. The colouring leaves the book looking like a sepia toned document of the past and the colour palette is muted throughout. All in all a good read but I do miss the all out craziness of one of Ennis' own scripts.

Thursday, 28 March 2013

The Private Eye #1 (2013)

"Look, once upon a time people stored all their deepest, darkest secrets in something called 'The Cloud', remember? Well one day the cloud burst."

This is a new venture from Brian K. Vaughan and Marcos Martin that is creator owned and only available online at a price that you choose. Vaughan is a writer known for series such as Y: The Last Man, Ex Machina and current hit series Saga. Martin is a Spanish artist who has worked with Vaughan before on Doctor Strange: The Oath and Gotham City Secret Files.

The story is set in a future where people guard every aspect of their private life including their true face from each other. In this society, the Paparazzi are private investigators who are hired to find out the personal details on subjects and the Press seem to act as the regulating force attempting to apprehend these illegal investigators.

The story has an intriguing premise in the current climate of the increasing blurring of private and public personas via social media and cloud services. The first issue, of a projected 10 issue series, rattles along and grips nicely. The art by Martin is very nice and the crowd scenes, with everyone in disguises of one kind or another, remind me of Geof Darrow.

I liked the comic very much and I hope that the creators get enough support for them to finish off the story. It will be interesting to see if this sort of venture can stand up against commercial enterprises such as Comixology Submit. The first issue is available now from the Panel Syndicate web site.

Tuesday, 26 March 2013

Hit-Girl (2013)

"Okay, if you're going to be a little pussy about it I guess we can start on the baby floor. Jesus, Dave! It's like training the Tiny Titans sometimes."


Kick-Ass is back with a vengeance in this prelude story, to both the movie and the comic Kick-Ass 2, featuring Hit-Girl. The book collects the the five issue series and was created by the usual creative team of Mark Millar and John Romita Jr.

After the death of her father in the first Kick-Ass series, pint-sized vigilante Mindy McCready finds herself back living with her nervous mother and police detective step-father. This proves to be to be a fly in the ointment for Mindy who , as Hit-Girl, wants to destroy the Genovese family and their associates as revenge for her father. She also takes Kick-Ass under her wing supervising his superhero training but her most difficult task is fitting in as a 12 year old girl at school.

I loved this book. It full of humour taking a long hard look at the actions of comic book superheroes when fighting crime, who Mindy places a lot of emphasis on when training Kick-Ass, but also in a great series of sequences featuring Red Mist as he takes the Batman route and learns Eastern techniques from Himalayan monks and mystics. The ultraviolence is present too as Hit-Girl destroys the Genovese crime empire piece by piece and closer to home as her actions bring the mob to her door threatening her new found family. If you are already a fan of the Kick-Ass series then you will probably be picking this up anyway without any recommendation from me but if you haven't read them and are a fan of Garth Ennis then you should give the books a try - start with Kick-Ass followed by this one and then Kick-Ass 2.

I have to mention that the series cover gallery also features this fabulous variant cover to issue 5 by Bill Sienkiewicz after Sienkiewicz:


Brilliant!

Saturday, 23 March 2013

Fairest #8-13 (2012-13)

"I wish they'd let me join them in death. I would have been a great ghost. Maybe I didn't have the right hat."
 

This spin-off series from Fables enters its second major story line, and its first without creator Bill Willingham who remains as a consultant, with South African author Lauren Beukes taking on the writing duties. The art is handled by Inaki Miranda who has previously had some one issue credits on the main Fables title. The covers were all by Adam Hughes.

The focus of this story is Rapunzel and it is set back in 2002 before the start of the escalation of the war with the Adversary and Mister Dark - so we see them in their original residence, have Snow White in power, in all but name, and some old characters that have since passed on such as Boy Blue and Jack who has a fairly prominent role in the story. The story itself sees Rapunzel travel to Japan on the hunt for the children that she believes where stolen from her but instead she runs into an old lover from the Hidden Kingdom, a feudal Japanese Fables homeland where Rapunzel lived for a while after the loss of her children. The actions of the past catch up with her as her lover, now a Yakuza style gang lord, seeks revenge for the role she believes that Rapunzel played in the destruction of the Hidden Kingdom.

 I read the first novel from Lauren Beukes, Moxyland, a while ago and I wasn't terribly impressed. For me there were no sympathetic characters for me to have an emotional connection with and so in the end I didn't really care what happened to anyone in the book. And the same problem affects this story line to a certain degree. In the end the story itself was fine and the broadening of the back story of Rapunzel was good - with enough left unresolved so that it could be revisited in the future - but the emotional connection was not there for me. Part of the problem may have been setting it in the past and so it doesn't connect with much that has happened in the main series but mainly there was no threat as we know the fate of a lot of the main Fables that appeared and so the drama was lessened. The artby Inaki Miranda was clean and cute for the most part but horrific and brutal when it needed to be. It remains to be seen if there is to be any impact of this story on the main series or upcoming story lines in Fairest but at the moment it feels like a throw away, standalone tale with no real weight as it was not written by the series creator.

Monday, 11 March 2013

Nemo: Heart of Ice (2013)

"It's just this coat. It's so big and heavy sometimes."

A spin-off story from the League of Extraordinary Gentlemen books featuring Janni Dakkar as Captain Nemo. The normal creative team of writer Alan Moore and artist Kevin O'Neill are in charge again for this short adventure. 

Set in 1925, the story sees Janni and her crew stealing the belongings of Queen Ayesha who is in New York as the guest of Charles Foster Kane. Back in her hideaway, Janni reflects on her life and her need to emulate and exceed the deeds of her father and so decides to travel to Antarctica to retrace her father's steps on a quest that left his companions dead and him near to madness. Meanwhile Kane has hired three scientific adventurers to capture Janni at all costs to seek reparation for the loss and embarrassment felt by his house guest. 

 A more straight-forward story that the dense Century series that was completed last year, this story marks a return to the lighter storytelling of the original League of Extraordinary Gentlemen series. The shortness of the story does not give time for much context within the LOEG universe or a well defined reason for the adventure to the South Pole but it is still entertaining nonetheless. The usual elements are here with numerous figures from film and literature making an appearance as well as hallucinatory sequences and alien civilisations. Perhaps not a joining in point for readers new to the LOEG but a fun ride for those who liked the early books.

Friday, 8 March 2013

Fables: Cubs in Toyland (2013)

"Only silly Dorothys arrive in a magical land and want to go home."


The latest trade collection of the Vertigo series, Fables, takes us to volume 18 collecting issues 114 to 123 - marking 10 years of the series. The usual contributors are present again with writer Bill Willingham and artists Mark Buckingham and Steve Leialoha. There are two stories in this collection the eight issue title story and a two issue story, The Destiny Game, featuring art from guest artist Gene Ha.

The main story, Cubs in Toyland, follows on from Therese receiving the odd Christmas present of a toy boat in the last volume. The present becomes even odder when it starts to talk to her and whisks her away to a land of toys looking for a queen. But this toyland is a dark place with broken down toys who all hide a dark secret of their own and will do anything and sacrifice anyone to be restored to their former glory.

The second story, The Destiny Game, features a grown up Ambrose, one of Snow and Bigby's cubs, relating a tale of his father and how his fate was decided by an encounter with a woman who can pass the fate of others onto different people.

Another solid entry in the Fables canon. The only problem that I have with the recent collections is that, since the defeat of Mister Dark, the wider story of the general population of Fables has been marginalised to just a handful of pages - both in this book and the previous one. The focus has instead been on Snow, Bigby and their family and while the stories are interesting and entertaining, I miss the wider canvas available when a more diverse mix of Fables are brought into the story. But like I say a minor quibble in an otherwise great series as it heads into its second decade.

The Bufkin tale that had been running through the main story is missing from this volume. Looking at the Vertigo web site pages for the single issues, it looks like #114 was the start of a back up feature that starred Bufkin and his adventures in Oz. These are not reprinted in this volume but I hope that they will be collected together along with the standalone issue #124, which was the end of that storyline, in the next trade collection.

Sunday, 17 February 2013

Judge Anderson: The Psi Files Volume 3 (2013)



"You're willing to kill Grud knows how many of our own children to get at people you don't even know are our enemies?"

The latest volume of collected Judge Anderson stories from 2000AD, Judge Dredd Megazine and various annuals and specials was written in the main by Alan Grant - two illustrated prose stories are provided by Peter Milligan and Andy Lanning/Dan Abnett. The majority of the art in this volume was by Steve Sampson with another longer story being illustrated by Arthur Ranson and the single issue stories being illustrated by a variety of artists including the great Ian Gibson.

The book contains 4 longish stories, a couple of shorter stories and 7 single issue stories.  

Something Wicked carries on from the end of volume 2 and sees Anderson on probation with Judge Dredd after going AWOL. A series of crimes where the perps were possessed, leads Dredd and Anderson to suspect the charismatic leader of a cult who is about to leave Earth with his followers to set up a new life on another planet.  

Satan, illustrated by Arthur Ranson, sees the arrival of an omnipotent being to Mega-City One. It believes itself to the Devil incarnate and seeks the destruction of Mega-City One.  

Wonderwall is an Alice in Wonderland inspired story that sees Anderson probing the defensive constructs of a young girl's mind as she tries to understand why she is catatonic and who caused her condition.  

Crusade carries on the theme of the life of children within Mega-City society and, in a tale reminiscent of the Pied Piper, Anderson and the senior judges must formulate a plan to save the city's children when they follow a series of angelic child prophets on the promise of a new life.

 Grant again uses Anderson to explore the more social side of Mega- City One. The main stories deal with the lot of children in the sprawling urban decay - abandoned without any parental control to run wild and their eventual slide into crime and abuse. While I love Judge Dredd, it is the more human side of the city revealed by Anderson and her outlook that really appeals to me and this collection is a good example of that. Although the stories carry on from what has gone on before and there are some fleeting references to past events, I think an interested reader could pick this volume up and give the world of Judge Anderson a go without too much of a problem.

Thursday, 31 January 2013

Fables: Werewolves of the Heartland (2012)

"… dead gods are another thing altogether. They can be infinitely more useful."


This long delayed original graphic novel is a spin off from the long running Vertigo series, Fables. As with the main series, it was written by Bill Willingham. The book has a number of artists - Jim Fern who did layouts, pencils and inks, Craig Hamilton who did pencils and inks; Ray Snyder and Mark Farmer who did inks.

While on a quest looking for a suitable location for a new home for Fabletown, Bigby Wolf drops in on Story City, a town secretly funded by Bluebeard. King Cole has charged Bigby to find out what is there and what Bluebeard's interest in the town could have been. Bigby finds the town populated solely by werewolves whose origin lies in some of Bigby's activities in the Second World War. But the arrival of Bigby acts as a catalyst for change in elements of the citizens of Story City not happy with the way things are being run.

I usually love all things Fables but this book didn't do much for me. Although it is a standalone story it has some ties back to events in the Mean Seasons collection. However, the events in The Mean Seasons are recounted here so it would be possible for someone not familiar with the 120 odd issues of Fables to pick it up and read it. But I would not recommend it as a starting place for new readers as the story is one of the weakest that I have read in the Fables universe. It has been left open for some consequences of Bigby's actions perhaps coming back to haunt him in the main series but unless that happens and is spectacular then this book is a big disappointment.

The book is not even rescued by the art which is pretty sketchy. The large number of contributers seem to be used at random and the art style can change from one page to the next within the same scene leaving the reader confused. The colour palette is very muted with browns and pastel colours tending to dominate helping to make it feel all very mundane. All in all, I'm afraid, I found the book to be a major let down.

Saturday, 19 January 2013

JLA: Earth 2 (2000)

"There is justice after all. A whole new world stretched out and screaming."


This recent reprint is of a graphic novel from 2000. The book was by the Scottish creative team of writer Grant Morrison and artist Frank Quitely. The pair have worked on a number of projects together including Flex Mentallo and We3 for Vertigo, All-Star Superman and the launch of Batman and Robin for DC and New X-Men for Marvel.

Alexander Luthor uses stolen technology to cross the barrier between an anti-matter and matter dimension. He arrives on what he calls Earth 2 looking to call on the Justice League to help him bring justice to his cruel dimension. In Luthor's dimension good is evil and the Justice League has it's own dark reflection in the Crime Syndicate of Amerika who use their powers to subjugate the populace and profit from its misery. How much good can the JLA do in a world of evil and what about the the CSA when they get the chance to terrorize a new world?

There are two sides to Grant Morrison - the straight ahead, traditional comic book writer and the more surreal writing usually reserved for his own creations but which sometimes is seen in the superhero books that he writes, such as his run on Doom Patrol. I tend to love his more out there work more but this is a fine example of his conventional comic book writing. As he does with a lot of his work on established characters, he has taken a team from the history of the JLA and updated it for a new audience. The CSA is new to me so I am not sure how much is in the archives and how much comes from Morrison but the mirror dimension is nicely imagined and brought to life. Being a Batman fan I was most interested in the different ways life had turned out for Batman/Owlman and their families and friends. I am also a big Frank Quitely fan so the book is worth the money for his wonderful art alone.

Monday, 14 January 2013

Alabaster: Wolves #1-5 (2012)

"First thing you learn about birds, they ain't got no manners."
The series was written by horror/fantasy author Caitlin R. Kiernan and is set in the world of some of her novels. Caitlin's work is familiar to me not through her prose work but the various Sandman spin-offs she has written for Vertigo including The Sandman Presents: Bast; The Girl Who Would be Death; and The Dreaming. The art was by Steve Lieber who was artist on Whiteout on Oni Press, Underground on Image and Shooters on Vertigo.
 
Dancy Flammarion is a teenage albino girl who is God's instrument of justice on the Earth. Accompanied by a seraph she wanders across America ridding the world of supernatural creatures in God's name. In this series, she comes across a seemingly deserted town in the American south but which is home to werewolves and other beings. Having killed a female werewolf and lost the protection and guidance of her angelic guide, Dancy finds herself questioning her life after being rescued from a burning church by the ghost of the werewolf she killed.
 
Dancy Flammarion first appeared in the novel Threshold and features in a book of short stories called Alabaster. This book had the look and feel of a series that could have been published on Vertigo and so should have been perfect for be but was ultimately disappointing. While this series can be read on its own merit without any previous knowledge of the character, I felt that there seemed to be a lot assumed in the background of the character of of Dancy that would have meant more if I had read the prose stories. Also the story in this series does not feel like a complete tale. It feels like the middle passage of a bigger story and so suffers from the same limitations that a lot of middle books in trilogies can suffer from. While the book was not for me it might well appeal to a fan of Kiernan's writing who is familiar with the character and I would encourage anyone in that position to give this series a try.

Sunday, 9 December 2012

The Shadow #1-6 (2012)

"They call me the Buffalo."
"They call me sir."


The latest comic book incarnation of The Shadow comes from Dynamite. The first story, The Fire of Creation, was written by Garth Ennis with art by Aaron Campbell. Ennis has had a string of hit series for both the major publishers as well as his recently concluded series, The Boys, for Dynamite. Aaron Campbell is a new name to me but he seems to have worked mainly on other Dynamite titles such as Green Hornet and Sherlock Holmes.

Set sometime in the 1930s, Lamont Cranston is working with US Military Intelligence to prevent an ex-crime boss turned Japanese army officer getting his hands on the "magic rocks" being auctioned among the world's super powers by a Chinese crime lord. Along the way he must escape assassination attempts by the Nazis and the interference of the Military Intelligence officer sent with him to legitimise the mission.

I gave this one a try because I like the gun-toting vigilante known as the Shadow especially the incarnation from the 80s by Andrew Helfer and Kyle Baker. This version did not live up to that mainly because writers seem to have been restricted in what they can do with the character since that time - the book was pulled from DC without warning in the middle of a storyline. As a Garth Ennis piece it also did not live up to its potential, probably for the same reason, as a lot of the signature Ennis tropes are missing - the black humour, sexual deviancy and gallons of blood and gore. So we get a fairly standard pulp thriller that touches on the origin of the Shadow and his relationship to Lamont Cranston and Kent Allard without going into too many details. The Shadow's only companion in this story, from his usual selection of sidekicks, is Margo Lane and the action mainly takes place outside of New York in a China under the control of Japan. A good enough read that retains the pulp essence of the character but I think I will stick to my Helfer back issues.

Saturday, 1 December 2012

Green Lantern: 1001 Emerald Nights (2001)

"Reign of terror? I'm not sure I understand. But you've got lots of time to explain it to me. Well, at least the night."


This prestige format one-shot from DC is part of their Elseworlds series where a twist is applied to a familiar hero usually by changing their normal setting. This mash up of Green Lantern with 1001 Nights was written by Terry LaBan who is more of an underground comic writer/artist but has done some work for major companies including The Dreaming for Vertigo and a Grendel mini-series for Dark Horse. The art was by Rebecca Guay whose work I know from the Black Orchid ongoing series from the 90s and some Sandman spin-offs.

In this story, Scheherazade is a Green Lantern has come to the town of Isafakhar to end the reign of the wicked sultan Ibn Rayner. But once she insinuates her way into the Sultan's chambers, she finds that he is not the cruel ruler that she was expecting but more of a naive, misled puppet ruler. Through three tales of the reluctant hero Al Jhor Dan and his powerful genie, she tries to educate him in how a ruler show behave personally and towards his people.

A not bad story transposing the Green Lantern mythos onto the tales of the Arabian Nights. As usual with these Elseworlds tales, a lot of the elements of the superhero remain the same just subtly tweaked to fit with the new setting. So in this case the Lanterns do not have rings to start with but summon genies from lamps to carry out their will instead. Perhaps the story was a little over-moralistic but that is the nature of the originals I can live with it. Rebecca Guay's art is perfect for this tale as she specialises in fantasy illustration and it looks great on the page - especially the leading ladies.

Camelot 3000 (1988)

"But no need to stand on ceremony. You may call me King Arthur!"


This book is a collection of the first comic book maxi-series, as claimed in the introduction by Don and Maggie Thompson. The series was written by Mike W. Barr who is probably best known for his writing on various Batman titles such as Batman and the Outsiders, the Year Two story in Detective Comics and the Son of the Demon graphic novel. The art was by British artist Brian Bolland who is more often associated, these days, with fabulous cover art but also worked on early Judge Dredd stories for 2000AD and DC's The Killing Joke.

 It is the year 3000 and Britain is under attack by relentless aliens from the solar system's tenth planet. In it's hour of need, King Arthur, it's greatest defender, is reborn. His first act is to restore Merlin to his side followed by the reincarnations of his knights of the Round Table. They discover that Morgan le Fay is behind the alien attacks and so old conflicts are renewed.

I bought this book because it is one of the few examples of a comic series illustrated by Bolland whose work I love. Unfortunately the story did not match my expectations. For a comic that was DC's first for mature readers, it felt very immature - let's mix Arthurian legend with the future and an alien invasion and it'll be cool. It seemed very thin and being stretched over twelve issues did not help. This book has not aged as well as some of it's contemporaries from the mid eighties. It doesn't help that a number of later comics, such as Fables, deal with the updating of mythological or fantasy characters much better.

But I came for the art and the art was good but it didn't blow me away in the same way that his covers can do. Partly this is because it does not have the same detail as his work in black and white does - Bryan Talbot is another good example of someone whose work I prefer in black and white because so much more goes into it. I was also expecting more due to the problems that I know plagued this book as regards to deadlines however I don't feel that it necessarily shows in the finished page. So all in all a bit of a disappointment - maybe you had to be there to appreciate it.

Sunday, 18 November 2012

The Joker's Last Laugh #1-6 (2001)

"Didn't figure you for the prayin' type, boss."
"Why? Because I kill people and do really rotten things to puppies and kittens?"


My first digital comics read on my new tablet is this six part series from DC. The series writers were Chuck Dixon and Scott Beatty. There were numerous artists on the series: Pete Woods; Andrew Pepoy; Marcos Martin; Mark Farmer; Alvaro Lopez; Walter McDaniel; Andy Kuhn; Ron Randall; Rick Burchett; Mark Lipka; Dan Davis.

While incarcerated at the Slabside Penitentiary, the Joker is diagnosed with a terminal brain tumour. He reacts by inciting a riot and using the prison's own defences to "jokerize" the other inmates - may of whom are super-villains. Having created his own super-army, the Joker escapes and lets them loose upon the world hoping that he will be killed by an old friend before he dies.

The annoying thing about this series is that it is not self contained. And for a series featuring the Joker there is not nearly enough scenes in which he appears. The chaos caused by the Joker ripples throughout the DC Universe and some of the action takes place in other comics. This would be fine if the main series told its own story consistently but instead there are scene and plot changes between issues that are just not explained and so the story has unsatisfying holes in it. This is the reason I tend to avoid crossover events, and don't read too many modern Marvel books where there constantly seems to a crossover happening. I hate the presumption of publishers that either readers are reading all their books or that they will stump up the extra to follow the story beyond a central series.

As I have already stated, the story is less a story about the Joker than it is about the victims of his cruelty. Oracle and Nightwing are the ones to suffer most throughout the story. Their moral stance on the Joker and his continued existence testing them and their relationship to the limit. This could have been a great story in the vein of The Killing Joke or A Death in the Family if it had been allowed to develop within its own pages with a consistent art team but the disjointed nature of the series ruins its emotional impact for me.

As I said at the start, this is my experience of digital comics and using a tablet to read them. In general my experience has been positive. I bought a 10" Samsung tablet and the size of the visible screen is only slightly smaller than a standard comic page - which is important as I don't like the directed zoom way of reading comics that can divorce the words from the images. A big plus is the regular sales on Comixology and Dark Horse Digital and, as there is a lot of old stuff I have still to pick up, I can wait for issues to be bundled or sold for 99 cents an issue. For example, the collection for this series is out of print and I picked it up for $5.94 rather than the $30 which is the cheapest second hand copy on Amazon UK or Abe Books (once shipping is included). The only downside is the price of new comics that tend to be same price as the print version which has never seemed right to me for any digital media.

Wednesday, 7 November 2012

The New Deadwardians #1-8 (2012)

"One day I recall, I had to re-kill my entire platoon."

This recently finished 8 part mini-series from Vertigo was created by writer Dan Abnett and artist I.N.J. Culbard. Abnett has had a long career as a writer of prose books, most notably a large number of Warhammer 40K novels, and comics books mainly for Marvel and 2000AD. Ian Culbard has illustrated a number of adaptions of literary works including Conan Doyle's Sherlock Holmes, H.P. Lovecraft stories and Edgar Rice Burroughs' A Princess of Mars.

Set in an alternate history London of 1910, a curse has spread across England since zombies (known as the Restless) first mysteriously appeared in 1861. Attracted by the living, the only cure is to become a vampire (known as the Young) an option taken up mainly by the wealthy and privileged members of society. The rest of the human race (known as the Bright) live in barricaded zones surrounded by hundreds of the Restless pressing in attracted by the living. In this setting, Chief Inspector George Suttle is called on to investigate the murder of a Young aristocrat who death is made more mysterious by not being due to one of the three ways to kill the Young. During his investigation, Suttle has to cross into a Bright zone and deal with the reawakening of long dormant desires as well as secret societies and pressure to close the case quickly without any scandal.

Abnett has taken some very old (and possibly tired) supernatural species and managed to weave a fresh story full of intrigue. The zombies are mostly background threat with a couple of incursions in the living zones of London. The most interesting relationship is between the Young and the Bright and the simmering resentment that pervades the whole series. Suttle goes through a transformative experience when made to interact with the Bright that challenges the life (or unlife) he has been leading for nearly 50 years. I liked the art by Ian Culbard and the subtle colour palette used throughout the book. Worth a look for a different take on some classic horror tropes.

Saturday, 3 November 2012

John Constantine, Hellblazer: The Devil's Trench Coat (2012)

"Welcome to Hell, John ..."

With this latest collection (#283-291), the regular creative team since #250 - Peter Milligan, Giuseppe Camuncoli and Stefano Landini - are just one issue away from matching the previous longest run on the series. This was the peerless run in the early 1990s by Garth Ennis and Steve Dillon.

The book contains two related stories from the long running series - The Devil's Trench Coat and Another Season in Hell. In the first, Constantine's niece has stolen his old trench coat and sold it. But the coat being exposed to years of magic has a will of its own that it exerts on a series of new owners leaving death in its wake. Meanwhile John finds that he is more susceptible to wild magic and not as finessed in the spells he casts. All of which results in a Mafia hit man trying to gun him down while possessed by the coat. In the second story Constantine agrees to go to Hell to speak to his sister so that his niece, Gemma, can find out why she found her mother crying one day and free her soul from Hell. While John thinks he has out-smarted the First of the Fallen, the demon comes to Earth to enlist Epiphany's consent to bind her father's soul to him.

During his run, Milligan has done a good job of taking Constantine back to the basics of the character and gradually introducing a darker tone to the storyline. This book contains some of the darkest material yet with the dark magic radiated from his old trench coat to Constantine's return to Hell and his revenge on his evil twin for raping his niece. Not comfortable viewing or reading at times but a must for long time Constantine fans and horror lovers.

Sunday, 28 October 2012

Dead of Night: Devil-Slayer (2009)

"They look like zombies. They're dead, right?"
"No they are undead."
"Oh yeah? Then let's see if we can make the undead dead again."

This book collects the four issue mini-series which is one of three published by Marvel on their MAX imprint in 2008/9 featuring modern versions of horror characters from the Marvel Universe - the others featured Man-Thing and Werewolf by Night. This one was written by horror author Brian Keene with art from Chris Samnee. Keene is a new name to me but has written a library full of books on his own. Samnee's work I know from Serenity: The Shepherd's Tale and Thor: The Mighty Avenger - and he is currently doing art duties on Daredevil.

Dan Sylva is returning for a tour of Iraq after leaving the army but finding that his girlfriend had left him and that there were no job opportunities at home. His first mission is to investigate a site where a captured American soldier is possibly being held. Dan discovers the soldier, and a lot of the civilians who had also gone missing recently, prey to a bunch of demons - both in demonic form and masquerading as part of the mercenary Bloodstone unit. With the help of a magi, Isaac, Dan alone escapes and learns that some demons and angels are plotting to bring about Armageddon early using war zones to hide their ritualistic murders. Dan learns that his uncle was a devil-slayer and that he is the next in line to assume the mantle and prevent hell on Earth.

The blurb on the back of the book says:
A radical re-imagining of Marvel's premier horror icon!
which is not a good start as I had never heard of the character before - which in a way is not surprising as I am much more of a DC/Vertigo fan than I am a Marvel one. I much prefer the DC/Vertigo take on horror, magic and the supernatural. The original character was created in 1977 by Rich Buckler and this series marks an updating and rebooting of the character. Gone is the cheesy superhero costume to be replaced by fatigues and shemagh.

It would appear that the reboot did not lead on to any further series which is a bit of shame as I quite liked this book. It still had a long way to go to match the rich Vertigo universe but it had some promise. I liked the grounding of the horror within the human conflict and the conspiracy between demons and angels, although well worn, could have legs if handled correctly. The last page in the book showed how the story could be expanded out to involve corporations, religious leaderships and governments - again familiar targets but full of potential if tied to current affairs. Perhaps a missed opportunity for Marvel to try and muscle in on some of DC's action.